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mlsr/utils/Signal.go
T

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8.2 KiB
Go

/*
* Copyright (c) 2014-2022, Peking University Shenzhen Graduate School
*
* This file is part of MIN-Sync.
* See AUTHORS.md for complete list of MIN-Sync authors and contributors.
*
* MIN-Sync is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* MIN-Sync is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* MIN-Sync, e.g., in COPYING.md file. If not, see <http://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
* The MIT License (MIT)
* Copyright (c) 2000 Arash Partow
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package utils
import (
"minlib/common"
"reflect"
"github.com/liyue201/gostl/ds/vector"
)
type DisconnectFunction = func()
/** \brief represents a connection to a signal
* \note This type is copyable. Any copy can be used to disconnect.
*/
type Connection struct {
disconnect DisconnectFunction
}
/** \brief disconnects from the signal
* \note If the connection is already disconnected, or if the Signal has been cleared,
* this operation has no effect.
* \warning During signal emission, attempting to disconnect a connection other than
* the executing handler's own connection results in undefined behavior.
*/
func (c *Connection) Disconnect() {
if c.IsConnected() {
c.disconnect()
}
}
/** \brief check if connected to the signal
*/
func (c *Connection) IsConnected() bool {
return c.disconnect != nil
}
/** \brief compare for equality
*
* Two connections are equal if they both point to the same connection that isn't disconnected,
* or they are both disconnected.
*/
func (c *Connection) Equals(other *Connection) bool {
return (!c.IsConnected() && !other.IsConnected()) || reflect.ValueOf(c.disconnect).Pointer() == reflect.ValueOf(other.disconnect).Pointer()
}
/* Factory Method for Connection */
func NewConnectionByDisconnectFunc(df DisconnectFunction) *Connection {
c := new(Connection)
c.disconnect = df
return c
}
/** \brief represents a function that can connect to the signal
*/
type Handler = func(...interface{})
/** \brief provides a lightweight signal / event system
*
* To declare a signal:
* factory method;
* To connect to a signal:
* owner.signalName.connect(f);
* Multiple functions can connect to the same signal.
* To emit a signal from owner:
* this->signalName.emit(arg1, arg2);
*
* \sa signal-emit.hpp allows owner's derived classes to emit signals
*/
type Signal struct {
slots SlotList
/** \brief is a signal handler executing?
*/
isExecuting bool
currentSlot SlotIterator
}
/** \brief connects a handler to the signal
* \note If invoked from a handler, the new handler won't receive the current emitted signal.
* \warning The handler is permitted to disconnect itself, but it must ensure its validity.
*/
func (s *Signal) Connect(handler Handler) *Connection {
slot := NewSlotByHandler(handler)
slotIterator := s.slots.Insert(s.slots.End(), slot)
/* disconnect management */
df := func() {
s.disconnect(slotIterator)
}
slot.Disconnect = df /* strong reference */
weakPtr := NewConnectionByDisconnectFunc(df) /* weak reference */
slot.Connection = weakPtr /* slot takes over connection */
return weakPtr
}
/** \brief connects a single-shot handler to the signal
*
* After the handler is executed once, it is automatically disconnected.
*/
func (s *Signal) ConnectSingleShot(handler Handler) *Connection {
slot := new(Slot)
slotIterator := s.slots.Insert(s.slots.End(), slot)
df := func() {
s.disconnect(slotIterator)
}
conn := NewConnectionByDisconnectFunc(df)
slot.Disconnect = df
slot.Connection = conn
slot.Handler = func(args ...interface{}) {
handler(args)
conn.Disconnect()
}
return conn
}
/** \retval true if there is no connection
*/
func (s *Signal) IsEmpty() bool {
return !s.isExecuting && s.slots.Empty()
}
/** \brief emits a signal
* \param args arguments passed to all handlers
* \warning Emitting the signal from a handler is undefined behavior.
* \note If a handler throws, the exception will be propagated to the caller
* who emits this signal, and some handlers may not be executed.
*/
func (s *Signal) Emit(args ...interface{}) {
if s.IsEmpty() {
return
}
defer func() {
s.isExecuting = false
}()
s.isExecuting = true
it := s.slots.Begin()
last := s.slots.Last()
isLast := false
for !isLast {
isLast = it.Equal(last)
s.currentSlot = it
s.currentSlot.Value().(*Slot).Handler(args...)
// disconnect while executing current slot
if s.currentSlot.Equal(s.slots.End()) {
it = s.slots.Erase(it)
} else {
it = it.Next().(SlotIterator)
}
}
}
/** \brief disconnects the handler in a slot
*/
func (s *Signal) disconnect(iterator SlotIterator) {
if s.isExecuting {
// during signal emission, only the currently executing handler can be disconnected
if !s.currentSlot.Equal(iterator) {
common.LogWarn("cannot disconnect another handler from a handler")
return
}
// this serves to indicate that the current slot needs to be erased from the list
// after it finishes executing; we cannot do it here because of bug #2333
s.currentSlot = s.slots.End()
// destruct
iterator.Value().(*Slot).Destruct()
} else {
iterator.Value().(*Slot).Destruct()
s.slots.Erase(iterator)
}
}
/* Clear
*/
func (s *Signal) Clear() {
/* \warn should only called when signal is not executing */
s.currentSlot = nil
/* clean all slots */
it := s.slots.Begin()
for !it.Equal(s.slots.End()) {
it.Value().(*Slot).Destruct()
it = it.Next().(*vector.VectorIterator)
}
/* clean slots container */
s.slots.Clear()
// s.slots = nil is not needed
}
/* factory method for Signal */
func NewSignal() *Signal {
s := new(Signal)
s.isExecuting = false
s.slots = vector.New()
return s
}
type SlotList = *vector.Vector
type SlotIterator = *vector.VectorIterator
type Slot struct {
/** \brief weak reference of disconnect function
connection's lifetime is taken over by slot
*/
*Connection
/** \brief the handler function who will receive emitted signals
*/
Handler Handler
/** \brief the disconnect function which will disconnect this handler
*
* In practice this is the Signal.Disconnect method bound to a ptr
* pointing at this slot.
*
* Connection also has a ptr which references the same function object.
* When the slot is erased or the signal is destructed, this function object is
* destructed, and the related Connections cannot disconnect this slot again.
*/
Disconnect DisconnectFunction
}
/* Clear
\warn cannot use the slot which has been already Destructed
*/
func (s *Slot) Destruct() {
s.Handler = nil
s.Disconnect = nil
s.Connection.disconnect = nil
s.Connection = nil
}
func NewSlotByHandler(handler Handler) *Slot {
s := new(Slot)
s.Handler = handler
return s
}