reference, rather than const reference and value as was previously done. Also change the queue semantics to return the packet on a deque, rather than requiring a packet as a parameter. The problem with the original approach was that packet UID's were getting skipped. The fix handles the uid properly, and we get sequential packet uid's on the trace file.
198 lines
5.7 KiB
C++
198 lines
5.7 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 University of Washington
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// The queue base class does not have any limit based on the number
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// of packets or number of bytes. It is, conceptually, infinite
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// by default. Only subclasses define limitations.
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// The base class implements tracing and basic statistics calculations.
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#ifndef QUEUE_H
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#define QUEUE_H
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#include <string>
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#include <list>
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#include "ns3/packet.h"
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#include "ns3/object.h"
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#include "ns3/callback-trace-source.h"
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#include "ns3/trace-resolver.h"
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#include "ns3/trace-context-element.h"
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namespace ns3 {
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class StringEnumDefaultValue;
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class QueueTraceType : public TraceContextElement
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{
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public:
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enum Type {
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ENQUEUE,
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DEQUEUE,
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DROP
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};
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static uint16_t GetUid (void);
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QueueTraceType ();
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QueueTraceType (enum Type type);
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bool IsEnqueue (void) const;
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bool IsDequeue (void) const;
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bool IsDrop (void) const;
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void Print (std::ostream &os) const;
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private:
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enum Type m_type;
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};
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/**
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* \brief Abstract base class for packet Queues
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*
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* This class defines the base APIs for packet queues in the ns-3 system
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*/
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class Queue : public Object
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{
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public:
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static const InterfaceId iid;
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Queue ();
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virtual ~Queue ();
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TraceResolver *CreateTraceResolver (TraceContext const &context);
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/**
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* \return true if the queue is empty; false otherwise
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*/
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bool IsEmpty (void);
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/**
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* Place a packet into the rear of the Queue
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* \return True if the operation was successful; false otherwise
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*/
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bool Enqueue (const Packet& p);
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/**
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* Remove a packet from the front of the Queue
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* Must not be called on an empty queue.
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* \return The packet removed from the queue
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*/
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Packet Dequeue ();
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/**
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* Get a copy of the item at the front of the queue without removing it
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* Must NOT be called on an empty queue
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* \return The packet at the head of the queue.
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*/
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Packet Peek ();
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/**
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* XXX Doesn't do anything right now, think its supposed to flush the queue
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*/
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void DequeueAll (void);
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/**
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* \return The number of packets currently stored in the Queue
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*/
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uint32_t GetNPackets (void);
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/**
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* \return The number of bytes currently occupied by the packets in the Queue
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*/
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uint32_t GetNBytes (void);
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/**
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* \return The total number of bytes recieved by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*
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*/
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uint32_t GetTotalReceivedBytes (void);
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/**
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* \return The total number of packets recieved by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*/
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uint32_t GetTotalReceivedPackets (void);
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/**
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* \return The total number of bytes dropped by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*/
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uint32_t GetTotalDroppedBytes (void);
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/**
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* \return The total number of bytes dropped by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*/
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uint32_t GetTotalDroppedPackets (void);
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/**
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* Resets the counts for dropped packets, dropped bytes, recieved packets, and
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* recieved bytes.
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*/
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void ResetStatistics (void);
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#if 0
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// average calculation requires keeping around
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// a buffer with the date of arrival of past received packets
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// which are within the average window
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// so, it is quite costly to do it all the time.
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// Hence, it is disabled by default and must be explicitely
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// enabled with this method which specifies the size
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// of the average window in time units.
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void EnableRunningAverage (Time averageWindow);
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void DisableRunningAverage (void);
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// average
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double GetQueueSizeAverage (void);
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double GetReceivedBytesPerSecondAverage (void);
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double GetReceivedPacketsPerSecondAverage (void);
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double GetDroppedBytesPerSecondAverage (void);
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double GetDroppedPacketsPerSecondAverage (void);
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// variance
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double GetQueueSizeVariance (void);
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double GetReceivedBytesPerSecondVariance (void);
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double GetReceivedPacketsPerSecondVariance (void);
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double GetDroppedBytesPerSecondVariance (void);
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double GetDroppedPacketsPerSecondVariance (void);
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#endif
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private:
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virtual bool DoEnqueue (const Packet& p) = 0;
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virtual Packet DoDequeue () = 0;
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virtual Packet DoPeek () = 0;
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protected:
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// called by subclasses to notify parent of packet drops.
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void Drop (const Packet& p);
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private:
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CallbackTraceSource<const Packet &> m_traceEnqueue;
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CallbackTraceSource<const Packet &> m_traceDequeue;
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CallbackTraceSource<const Packet &> m_traceDrop;
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uint32_t m_nBytes;
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uint32_t m_nTotalReceivedBytes;
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uint32_t m_nPackets;
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uint32_t m_nTotalReceivedPackets;
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uint32_t m_nTotalDroppedBytes;
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uint32_t m_nTotalDroppedPackets;
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public:
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/**
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* A factory method to generate a preconfigured default Queue for use
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* \return a Queue smart pointer that is the default Queue type defined
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*/
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static Ptr<Queue> CreateDefault (void);
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};
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}; // namespace ns3
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#endif /* QUEUE_H */
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