Words about tracing in tutorial
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@@ -0,0 +1,58 @@
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ns3/object.h"
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#include "ns3/uinteger.h"
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#include "ns3/traced-value.h"
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#include "ns3/trace-source-accessor.h"
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#include <iostream>
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using namespace ns3;
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class MyObject : public Object
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{
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public:
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static TypeId GetTypeId (void)
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{
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static TypeId tid = TypeId ("MyObject")
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.SetParent (Object::GetTypeId ())
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.AddConstructor<MyObject> ()
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.AddTraceSource ("MyInteger",
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"An integer value to trace.",
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MakeTraceSourceAccessor (&MyObject::m_myInt))
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;
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return tid;
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}
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MyObject () {}
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TracedValue<int32_t> m_myInt;
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};
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void
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IntTrace (int32_t oldValue, int32_t newValue)
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{
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std::cout << "Traced " << oldValue << " to " << newValue << std::endl;
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}
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int
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main (int argc, char *argv[])
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{
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Ptr<MyObject> myObject = CreateObject<MyObject> ();
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myObject->TraceConnectWithoutContext ("MyInteger", MakeCallback(&IntTrace));
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myObject->m_myInt = 1234;
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}
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@@ -12,3 +12,6 @@ def build(bld):
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obj = bld.create_ns3_program('third', ['core', 'simulator', 'point-to-point', 'csma', 'wifi', 'internet-stack'])
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obj.source = 'third.cc'
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obj = bld.create_ns3_program('fourth', ['core'])
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obj.source = 'fourth.cc'
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