The run id already reaches a client over SSE, which is enough to open the
run on the canvas while the page is up. It is not enough afterwards: SSE
frames do not survive a reload, and the persisted card's ``run_ids`` holds
BUILDER run ids -- uuid4s the engine mints, which resolve to nothing
outside it. So on reopening a session the card was the only record of the
result, and the canvas view was unreachable.
Put ``dify_run_id`` on TestResultCard, beside ``run_ids``, wired at all
nine construction sites across the Build, Edit and Fix flows. Now the
canvas is reachable from the durable conversation too, which is what makes
the card's ``output`` genuinely the client's choice to render or skip
rather than the only surviving copy.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>