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495 lines
21 KiB
Python
495 lines
21 KiB
Python
"""The Dify Builder usecase: session lifecycle + dispatch.
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Port of dify-enterprise/server/pkg/enterprise/biz/dify_builder/usecase.go.
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Dependency-injected (``repo``, ``session_lock``, ``enqueue_fn`` are
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constructor args) so it stays unit-testable without importing the real
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Redis-backed ``session_lock`` module or Celery -- those are wired in by the
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caller (P3b Task 4: the Flask controller + the Celery task's ``.delay``).
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"""
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from collections.abc import Callable
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from dataclasses import dataclass, field
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from typing import Protocol
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from uuid import uuid4
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from core.dify_builder import recovery
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from core.dify_builder.contract import Action as UiAction
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from core.dify_builder.contract import (
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ActionKind,
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CheckpointRef,
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Phase,
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RecoveryRef,
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RunContextCard,
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RunStatus,
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SessionModel,
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UserItem,
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)
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from core.dify_builder.errors import BusyError, ConflictError, NotFoundError
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from core.dify_builder.models import (
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Action,
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Actor,
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ChecklistError,
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ConversationItem,
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DifyBuilderContext,
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EntryMode,
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Run,
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Session,
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)
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from core.dify_builder.ports import Repository
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from core.dify_builder.state import PcState, canvas_read_only, is_terminal, is_waiting, is_working
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from services.dify_builder.agent.model_resolver import validate_model_config
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from services.feature_service import FeatureService
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__all__ = ["DifyBuilderService", "SessionLock", "SessionView", "resolve_action_kind"]
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@dataclass
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class SessionView:
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"""Read model returned by the usecase's session-facing methods."""
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session_id: str
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app_id: str
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version: int
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state: str # str(PcState), e.g. "fix.await_verify"
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canvas_read_only: bool
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run_status: RunStatus
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interrupted: bool
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conversation: list[ConversationItem]
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entry_mode: EntryMode = EntryMode.FIX
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phase: Phase = Phase.UNDERSTAND
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actions: list[UiAction] = field(default_factory=list)
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checkpoint: CheckpointRef | None = None
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recovery: RecoveryRef | None = None
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model: SessionModel | None = None
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class SessionLock(Protocol):
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"""The per-session advance gate. Both the ``session_lock`` module and
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the in-memory fake used in tests satisfy this structurally."""
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def acquire(self, session_id: str) -> str | None: ...
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def release(self, session_id: str, token: str) -> None: ...
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def exists(self, session_id: str) -> bool: ...
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_PHASE_FOR: dict[PcState, Phase] = {
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# Fix.
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PcState.FIX_DIAGNOSE: Phase.UNDERSTAND,
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PcState.FIX_PROPOSE: Phase.PLAN,
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PcState.FIX_AWAIT_APPROVAL: Phase.PLAN,
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PcState.FIX_APPLY: Phase.MODIFY,
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PcState.FIX_AWAIT_VERIFY: Phase.TEST,
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PcState.FIX_AWAIT_TESTDATA: Phase.TEST,
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PcState.FIX_VERIFY: Phase.TEST,
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PcState.FIX_AWAIT_DECISION: Phase.REVIEW,
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PcState.FIX_PUBLISH: Phase.PUBLISH,
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# Checklist.
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PcState.CHECKLIST_DIAGNOSE: Phase.UNDERSTAND,
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PcState.CHECKLIST_PROPOSE: Phase.PLAN,
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PcState.CHECKLIST_AWAIT_RECHECK: Phase.TEST,
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# Terminal.
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PcState.SUCCESS: Phase.COMPLETE,
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PcState.FAILED: Phase.COMPLETE,
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# Build.
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PcState.BUILD_CAPABILITY_CHECK: Phase.UNDERSTAND,
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PcState.BUILD_GOAL_ANALYSIS: Phase.CLARIFY,
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PcState.BUILD_INITIAL_PLAN: Phase.PLAN,
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PcState.BUILD_RESOURCE_RECOMMENDATION: Phase.RESOURCES,
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PcState.BUILD_PLAN_APPROVAL: Phase.PLAN,
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PcState.BUILD_EXECUTION: Phase.MODIFY,
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PcState.BUILD_AWAIT_TESTDATA: Phase.TEST,
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PcState.BUILD_TEST_AND_REPAIR: Phase.TEST,
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PcState.BUILD_AWAIT_REPAIR: Phase.TEST,
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PcState.BUILD_REVIEW: Phase.REVIEW,
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PcState.BUILD_PUBLISH: Phase.PUBLISH,
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PcState.BUILD_GOVERNANCE_FEEDBACK: Phase.COMPLETE,
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PcState.BUILD_AWAIT_LEARNING: Phase.COMPLETE,
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PcState.BUILD_COMPLETE: Phase.COMPLETE,
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PcState.BUILD_REVERTED: Phase.PLAN,
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# Edit.
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PcState.EDIT_CAPABILITY_CHECK: Phase.UNDERSTAND,
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PcState.EDIT_IMPACT_ANALYSIS: Phase.CLARIFY,
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PcState.EDIT_PLAN_APPROVAL: Phase.PLAN,
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PcState.EDIT_APPLY_CHANGES: Phase.MODIFY,
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PcState.EDIT_TEST_AFFECTED_PATHS: Phase.TEST,
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PcState.EDIT_AWAIT_REPAIR: Phase.TEST,
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PcState.EDIT_REVIEW: Phase.REVIEW,
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PcState.EDIT_PUBLISH: Phase.PUBLISH,
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PcState.EDIT_REVERTED: Phase.PLAN,
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}
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def _phase_for(state: PcState) -> Phase:
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"""Map a ``PcState`` to the coarse UX ``Phase`` shown in the panel
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header (spec §2, §7). Defensive fallback for any unmapped state."""
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return _PHASE_FOR.get(state, Phase.UNDERSTAND)
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_ACTIONS_FOR: dict[PcState, list[UiAction]] = {
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PcState.FIX_AWAIT_APPROVAL: [
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UiAction(id="approve_plan", label="Approve fix", kind=ActionKind.PRIMARY),
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UiAction(id="reject_repair", label="Reject", kind=ActionKind.DESTRUCTIVE),
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],
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PcState.FIX_AWAIT_VERIFY: [
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UiAction(id="run_validation", label="Run validation", kind=ActionKind.PRIMARY),
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UiAction(id="revert", label="Revert", kind=ActionKind.DESTRUCTIVE),
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],
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PcState.FIX_AWAIT_TESTDATA: [
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UiAction(id="provide_testdata", label="Provide test data", kind=ActionKind.PRIMARY),
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],
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PcState.FIX_AWAIT_DECISION: [
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UiAction(id="publish_fix", label="Publish fix", kind=ActionKind.PRIMARY),
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UiAction(id="view_changes", label="View changes", kind=ActionKind.SECONDARY),
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UiAction(id="revert", label="Revert", kind=ActionKind.DESTRUCTIVE),
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],
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PcState.CHECKLIST_AWAIT_RECHECK: [
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UiAction(id="recheck", label="Re-check", kind=ActionKind.PRIMARY),
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],
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# Build (Slice 2). next_state/canvas_event carry the frozen state-map hints.
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PcState.BUILD_CAPABILITY_CHECK: [
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UiAction(id="send_goal", label="Send goal", kind=ActionKind.PRIMARY,
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next_state="build.goal_analysis", canvas_event="reset_build_canvas"),
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],
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PcState.BUILD_GOAL_ANALYSIS: [
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UiAction(id="submit_requirements", label="Submit requirements", kind=ActionKind.PRIMARY,
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next_state="build.initial_plan"),
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],
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PcState.BUILD_INITIAL_PLAN: [
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UiAction(id="find_resources", label="Find resources", kind=ActionKind.PRIMARY,
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next_state="build.resource_recommendation"),
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],
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PcState.BUILD_RESOURCE_RECOMMENDATION: [
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UiAction(id="confirm_resources", label="Confirm resources", kind=ActionKind.PRIMARY,
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next_state="build.plan_approval"),
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],
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PcState.BUILD_PLAN_APPROVAL: [
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UiAction(id="approve_plan", label="Approve plan", kind=ActionKind.PRIMARY,
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next_state="build.execution", canvas_event="create_checkpoint"),
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],
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PcState.BUILD_EXECUTION: [
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UiAction(id="run_test", label="Run test", kind=ActionKind.PRIMARY,
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next_state="build.test_and_repair", canvas_event="start_test_run"),
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UiAction(id="revert", label="Revert", kind=ActionKind.DESTRUCTIVE,
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next_state="build.reverted", canvas_event="revert_checkpoint"),
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],
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PcState.BUILD_AWAIT_TESTDATA: [
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UiAction(id="provide_testdata", label="Provide test data", kind=ActionKind.PRIMARY),
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],
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PcState.BUILD_AWAIT_REPAIR: [
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UiAction(id="approve_plan", label="Apply the fix", kind=ActionKind.PRIMARY,
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next_state="build.test_and_repair"),
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UiAction(id="keep_draft", label="Keep draft", kind=ActionKind.SECONDARY,
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next_state="build.review"),
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UiAction(id="revert", label="Revert", kind=ActionKind.DESTRUCTIVE,
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next_state="build.reverted", canvas_event="revert_checkpoint"),
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],
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PcState.BUILD_REVIEW: [
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UiAction(id="publish_workflow", label="Publish", kind=ActionKind.PRIMARY,
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next_state="build.publish", canvas_event="publish_workflow"),
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UiAction(id="keep_draft", label="Keep draft", kind=ActionKind.SECONDARY,
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next_state="build.governance_feedback", canvas_event="cancel_publish"),
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UiAction(id="continue_adjusting", label="Continue adjusting", kind=ActionKind.SECONDARY,
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next_state="build.initial_plan", canvas_event="cancel_publish"),
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UiAction(id="view_changes", label="View changes", kind=ActionKind.SECONDARY),
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UiAction(id="revert", label="Revert", kind=ActionKind.DESTRUCTIVE,
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next_state="build.reverted", canvas_event="revert_checkpoint"),
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],
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PcState.BUILD_REVERTED: [
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UiAction(id="retry_after_revert", label="Retry", kind=ActionKind.PRIMARY,
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next_state="build.initial_plan"),
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],
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PcState.BUILD_AWAIT_LEARNING: [
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UiAction(id="accept_learning", label="Add to skills", kind=ActionKind.PRIMARY),
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UiAction(id="skip_learning", label="Skip", kind=ActionKind.SECONDARY),
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],
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# Edit (Slice 3). next_state/canvas_event carry the frozen state-map hints.
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PcState.EDIT_CAPABILITY_CHECK: [
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UiAction(id="send_edit_goal", label="Send", kind=ActionKind.PRIMARY,
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next_state="edit.impact_analysis"),
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],
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PcState.EDIT_IMPACT_ANALYSIS: [
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UiAction(id="submit_edit_rules", label="Submit rules", kind=ActionKind.PRIMARY,
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next_state="edit.plan_approval"),
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],
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PcState.EDIT_PLAN_APPROVAL: [
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UiAction(id="approve_plan", label="Approve changes", kind=ActionKind.PRIMARY,
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next_state="edit.apply_changes", canvas_event="create_checkpoint"),
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],
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PcState.EDIT_APPLY_CHANGES: [
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UiAction(id="run_affected_tests", label="Run affected tests", kind=ActionKind.PRIMARY,
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next_state="edit.test_affected_paths", canvas_event="start_test_run"),
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UiAction(id="revert", label="Revert", kind=ActionKind.DESTRUCTIVE,
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next_state="edit.reverted", canvas_event="revert_checkpoint"),
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],
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PcState.EDIT_AWAIT_REPAIR: [
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UiAction(id="approve_plan", label="Apply the fix", kind=ActionKind.PRIMARY,
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next_state="edit.test_affected_paths"),
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UiAction(id="keep_draft", label="Keep draft", kind=ActionKind.SECONDARY,
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next_state="edit.review"),
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UiAction(id="revert", label="Revert", kind=ActionKind.DESTRUCTIVE,
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next_state="edit.reverted", canvas_event="revert_checkpoint"),
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],
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PcState.EDIT_REVIEW: [
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UiAction(id="publish_workflow", label="Publish", kind=ActionKind.PRIMARY,
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next_state="edit.publish", canvas_event="publish_workflow"),
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UiAction(id="keep_draft", label="Keep draft", kind=ActionKind.SECONDARY,
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next_state="edit.publish", canvas_event="cancel_publish"),
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UiAction(id="continue_adjusting", label="Continue adjusting", kind=ActionKind.SECONDARY,
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next_state="edit.impact_analysis", canvas_event="cancel_publish"),
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UiAction(id="view_changes", label="View changes", kind=ActionKind.SECONDARY),
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UiAction(id="revert", label="Revert", kind=ActionKind.DESTRUCTIVE,
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next_state="edit.reverted", canvas_event="revert_checkpoint"),
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],
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PcState.EDIT_REVERTED: [
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UiAction(id="retry_after_revert", label="Retry", kind=ActionKind.PRIMARY,
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next_state="edit.plan_approval"),
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],
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}
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def _actions_for(state: PcState) -> list[UiAction]:
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return list(_ACTIONS_FOR.get(state, [])) # copy; non-waiting/working/terminal states → []
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_ACTION_ID_TO_KIND: dict[str, str] = {
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"approve_plan": "approve_repair",
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"run_validation": "run_verify",
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"publish_fix": "publish",
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"continue_adjusting": "re_fix",
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"revert": "undo",
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"retry_after_revert": "re_fix",
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# provide_testdata / recheck / keep_draft already match handler kinds → passthrough
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}
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_CLIENT_ONLY_ACTIONS = frozenset({"view_changes"})
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def resolve_action_kind(raw: str) -> str:
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"""Map a new FE action_id to the engine handler kind; pass through anything
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already a handler kind (legacy {kind:...} back-compat).
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``view_changes`` is intentionally NOT in the map and must never reach the
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backend -- it is a client-side card toggle (forces
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``change_set.full_diff_open``). If it were posted at ``fix.await_decision``,
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the handler's default branch (``keep_draft``) would terminate the
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session. The FE handles ``view_changes`` locally.
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"""
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return _ACTION_ID_TO_KIND.get(raw, raw)
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def _run_status(state: PcState, paused: bool = False) -> RunStatus:
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"""Port of Go ``runStatusFor``, widened to the ``RunStatus`` enum (spec
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§2). Deliberate wire-value change from the old string: ``waiting-input``
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(hyphen) -> ``RunStatus.WAITING_INPUT`` = ``"waiting_input"``
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(underscore); the FE only displays ``run_status``, never branches on it.
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Terminal check comes before waiting/working: ``PcState.BUILD_COMPLETE``
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and ``PcState.EDIT_PUBLISH`` are terminal (spec §7.1/§7.2, ``run_status:
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complete``) but are not in ``_WORKING``/``_WAITING`` and are not
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``SUCCESS``/``FAILED`` -- without this ordering they'd wrongly fall
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through to EXECUTING.
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``paused`` (Task 7, ``fc.paused``) only applies at a waiting state -- the
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canvas stays editable while paused -- and never overrides a terminal
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outcome (FAILED/COMPLETE win regardless of the flag).
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"""
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if state == PcState.FAILED:
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return RunStatus.FAILED
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if is_terminal(state): # SUCCESS, BUILD_COMPLETE, EDIT_PUBLISH
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return RunStatus.COMPLETE
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if paused and is_waiting(state):
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return RunStatus.PAUSED
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if is_waiting(state):
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return RunStatus.WAITING_INPUT
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if is_working(state):
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return RunStatus.EXECUTING
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return RunStatus.EXECUTING # defensive; unreachable for classified states
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class DifyBuilderService:
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"""Session lifecycle (create/view/action/message) + dispatch.
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Port of Go ``usecase.go``'s ``Usecase``.
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"""
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def __init__(
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self,
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repo: Repository,
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session_lock: SessionLock,
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enqueue_fn: Callable[[str, Action, Actor, str], None],
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) -> None:
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self._repo = repo
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self._session_lock = session_lock
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self._enqueue_fn = enqueue_fn
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def create_fix_session(
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self,
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app_id: str,
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actor: Actor,
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failed_run_id: str | None = None,
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checklist_errors: list[ChecklistError] | None = None,
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model_config: dict | None = None,
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) -> SessionView:
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"""Port of Go ``CreateFixSession``, extended to record the failed run.
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``failed_run_id`` is the id of the **Dify workflow run** that failed
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(what the frontend has). In fix mode we record it as an immutable
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``original-failed`` ``DifyBuilderRun`` and point ``fc.failed_run_id`` at
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that row, so the async ``diagnose`` step can resolve it
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(``repo.get_run(fc.failed_run_id)`` -> ``run.dify_run_id`` ->
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``dify.node_outputs``). Checklist takes precedence when errors are
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present (no failed run on that path).
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"""
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if model_config:
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validate_model_config(actor.tenant_id, model_config)
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failed_run: Run | None = None
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if checklist_errors:
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entry_mode, state = EntryMode.FIX_CHECKLIST, PcState.CHECKLIST_DIAGNOSE
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fc = DifyBuilderContext(
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source="checklist", checklist_errors=checklist_errors, model_config=model_config or {}
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)
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else:
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entry_mode, state = EntryMode.FIX, PcState.FIX_DIAGNOSE
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failed_run = Run(
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id=str(uuid4()),
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kind="original-failed",
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dify_run_id=failed_run_id or "",
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status="failed",
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immutable=True,
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)
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fc = DifyBuilderContext(failed_run_id=failed_run.id, source="run", model_config=model_config or {})
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s = Session(
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app_id=app_id,
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tenant_id=actor.tenant_id,
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owner_account_id=actor.account_id,
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entry_mode=entry_mode,
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current_state=state,
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)
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run_context = RunContextCard(
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run_id=failed_run_id or "", title="", error_code="", message="", trace_ref=""
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)
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items = [run_context.to_item(seq=0, at_version=0)]
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self._repo.create_session(s, fc, items) # assigns s.id, s.version = 1
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if failed_run is not None:
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# Persist the failed-run record BEFORE dispatch so the enqueued
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# advance's diagnose can resolve fc.failed_run_id.
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self._repo.save_run(s.id, failed_run)
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self.dispatch(s.id, Action(kind="request_fix", base_version=1), actor)
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return self.get_session_view(s.id, actor)
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def create_build_session(
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self, app_id: str, actor: Actor, goal_text: str, model_config: dict | None = None
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) -> SessionView:
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"""Start a Build session at build.capability_check and dispatch the
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initial ``send_goal`` (parallels ``create_fix_session``). The goal is
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seeded as the user's opening bubble; the first advance's
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``handle_capability_check`` analyzes it into requirements."""
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if model_config:
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validate_model_config(actor.tenant_id, model_config)
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policy = FeatureService.get_features(actor.tenant_id).skill_learning_policy
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fc = DifyBuilderContext(goal_text=goal_text, skill_learning_policy=policy, model_config=model_config or {})
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s = Session(
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app_id=app_id,
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tenant_id=actor.tenant_id,
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owner_account_id=actor.account_id,
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entry_mode=EntryMode.BUILD,
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current_state=PcState.BUILD_CAPABILITY_CHECK,
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)
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items = [UserItem(text=goal_text).to_item(seq=0, at_version=0)]
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self._repo.create_session(s, fc, items) # assigns s.id, s.version = 1
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self.dispatch(s.id, Action(kind="send_goal", payload={"text": goal_text}, base_version=1), actor)
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return self.get_session_view(s.id, actor)
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def create_edit_session(self, app_id: str, actor: Actor, model_config: dict | None = None) -> SessionView:
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"""Start an Edit session at edit.capability_check WITHOUT dispatching.
|
|
Mock 02-edit.txt:3 -- on open, show history + composer only; do not read
|
|
or lock the canvas. The graph read + impact analysis happen on the first
|
|
send_edit_goal action, not here. Unlike create_build_session, this takes
|
|
no goal and enqueues no advance -- the session simply rests, canvas
|
|
editable, until the user sends their change request."""
|
|
if model_config:
|
|
validate_model_config(actor.tenant_id, model_config)
|
|
fc = DifyBuilderContext(model_config=model_config or {})
|
|
s = Session(
|
|
app_id=app_id,
|
|
tenant_id=actor.tenant_id,
|
|
owner_account_id=actor.account_id,
|
|
entry_mode=EntryMode.EDIT,
|
|
current_state=PcState.EDIT_CAPABILITY_CHECK,
|
|
)
|
|
self._repo.create_session(s, fc, []) # empty conversation; assigns s.id, s.version = 1
|
|
return self.get_session_view(s.id, actor)
|
|
|
|
def get_session_view(self, session_id: str, actor: Actor) -> SessionView:
|
|
"""Port of Go ``GetSessionView``."""
|
|
s, fc = self._repo.get_session(session_id) # raises NotFoundError if absent
|
|
if s.owner_account_id != actor.account_id:
|
|
raise NotFoundError("session not found") # do not leak existence to non-owners
|
|
items = self._repo.list_conversation(session_id)
|
|
st = s.current_state
|
|
checkpoint = (
|
|
CheckpointRef(checkpoint_id=fc.checkpoint_id, label="Restore point", created_at="")
|
|
if fc.checkpoint_id
|
|
else None
|
|
)
|
|
recovery_ref = recovery.recovery_ref_for(fc.recovery_class)
|
|
return SessionView(
|
|
session_id=s.id,
|
|
app_id=s.app_id,
|
|
version=s.version,
|
|
state=str(st),
|
|
canvas_read_only=canvas_read_only(st),
|
|
run_status=_run_status(st, paused=fc.paused),
|
|
interrupted=is_working(st) and not self._session_lock.exists(session_id),
|
|
conversation=items,
|
|
entry_mode=s.entry_mode,
|
|
phase=_phase_for(st),
|
|
actions=_actions_for(st),
|
|
checkpoint=checkpoint,
|
|
recovery=recovery_ref,
|
|
model=(
|
|
SessionModel(provider=fc.model_config.get("provider", ""), name=fc.model_config.get("name", ""))
|
|
if fc.model_config
|
|
else None
|
|
),
|
|
)
|
|
|
|
def submit_action(self, session_id: str, actor: Actor, action: Action) -> SessionView:
|
|
"""Port of Go ``SubmitAction``."""
|
|
s, _fc = self._repo.get_session(session_id)
|
|
if s.owner_account_id != actor.account_id:
|
|
raise NotFoundError("session not found")
|
|
if action.kind in _CLIENT_ONLY_ACTIONS:
|
|
# Client-side-only actions (e.g. view_changes toggles a card locally) never
|
|
# reach the engine — dispatching would hit handle_await_decision's keep_draft
|
|
# default and silently terminate the session. Return the current view unchanged.
|
|
return self.get_session_view(session_id, actor)
|
|
if action.base_version != s.version:
|
|
raise ConflictError(f"stale base_version {action.base_version} for session {session_id}")
|
|
self.dispatch(session_id, action, actor)
|
|
return self.get_session_view(session_id, actor)
|
|
|
|
def submit_message(self, session_id: str, actor: Actor, text: str, base_version: int) -> SessionView:
|
|
"""Port of Go ``SubmitMessage``."""
|
|
return self.submit_action(
|
|
session_id, actor, Action(kind="message", payload={"text": text}, base_version=base_version)
|
|
)
|
|
|
|
def dispatch(self, session_id: str, action: Action, actor: Actor) -> None:
|
|
"""Port of Go ``dispatch``: acquire-or-busy + enqueue, release on
|
|
enqueue failure."""
|
|
token = self._session_lock.acquire(session_id)
|
|
if token is None:
|
|
raise BusyError(f"session {session_id} is busy")
|
|
try:
|
|
self._enqueue_fn(session_id, action, actor, token)
|
|
except Exception:
|
|
self._session_lock.release(session_id, token)
|
|
raise
|