cde37ad608
* delete old Face * rename LpFace as Face * eliminate LpFaceWrapper and use new Face refs #3172 Change-Id: I08c3a5dfb4cc1b9834b30cccd9ab634535d0608c
120 lines
3.4 KiB
C++
120 lines
3.4 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/**
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* Copyright (c) 2014-2015, Regents of the University of California,
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* Arizona Board of Regents,
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* Colorado State University,
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* University Pierre & Marie Curie, Sorbonne University,
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* Washington University in St. Louis,
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* Beijing Institute of Technology,
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* The University of Memphis.
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*
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* This file is part of NFD (Named Data Networking Forwarding Daemon).
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* See AUTHORS.md for complete list of NFD authors and contributors.
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*
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* NFD is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Foundation,
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* either version 3 of the License, or (at your option) any later version.
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*
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* NFD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* NFD, e.g., in COPYING.md file. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NFD_DAEMON_FACE_WEBSOCKET_CHANNEL_HPP
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#define NFD_DAEMON_FACE_WEBSOCKET_CHANNEL_HPP
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#include "channel.hpp"
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#include "websocketpp.hpp"
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namespace nfd {
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namespace websocket {
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typedef boost::asio::ip::tcp::endpoint Endpoint;
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} // namespace websocket
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/**
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* \brief Class implementing WebSocket-based channel to create faces
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*/
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class WebSocketChannel : public Channel
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{
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public:
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/**
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* \brief Create WebSocket channel for the local endpoint
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*
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* To enable creation of faces upon incoming connections,
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* one needs to explicitly call WebSocketChannel::listen method.
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* The created channel is bound to the localEndpoint.
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*/
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explicit
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WebSocketChannel(const websocket::Endpoint& localEndpoint);
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/**
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* \brief Enable listening on the local endpoint, accept connections,
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* and create faces when remote host makes a connection
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*
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* \param onFaceCreated Callback to notify successful creation of a face
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*/
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void
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listen(const FaceCreatedCallback& onFaceCreated);
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/**
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* \brief Get number of faces in the channel
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*/
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size_t
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size() const;
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bool
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isListening() const;
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PUBLIC_WITH_TESTS_ELSE_PRIVATE:
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/** \pre listen hasn't been invoked
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*/
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void
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setPingInterval(time::milliseconds interval);
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/** \pre listen hasn't been invoked
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*/
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void
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setPongTimeout(time::milliseconds timeout);
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void
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handlePong(websocketpp::connection_hdl hdl);
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void
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handlePongTimeout(websocketpp::connection_hdl hdl);
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private:
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void
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handleMessage(websocketpp::connection_hdl hdl,
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websocket::Server::message_ptr msg);
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void
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handleOpen(websocketpp::connection_hdl hdl);
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void
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handleClose(websocketpp::connection_hdl hdl);
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private:
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websocket::Endpoint m_localEndpoint;
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websocket::Server m_server;
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std::map<websocketpp::connection_hdl, shared_ptr<Face>,
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std::owner_less<websocketpp::connection_hdl>> m_channelFaces;
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FaceCreatedCallback m_onFaceCreatedCallback;
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time::milliseconds m_pingInterval;
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};
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inline bool
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WebSocketChannel::isListening() const
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{
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return m_server.is_listening();
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}
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} // namespace nfd
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#endif // NFD_DAEMON_FACE_WEBSOCKET_CHANNEL_HPP
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